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  • I might be remembering incorrectly, but didn’t the Frame support foviated streaming not rendering? As in, isn’t foviated rendering a game specific thing, not a headset specific thing?

    • The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

      I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).