This is for multiplying your fps by 3x or 4x, but the input lag, ghosting, stuttering, and other issues make everything worse. Overall I’d recommend sticking to lossless scaling at 2x or not using framegen at all.
DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worse - Steam Deck HQ
steamdeckhq.comA new plugin was released that can allow us to use DLSS Multi-Frame Generation in supported games on the Steam Deck, but it only makes gameplay worse.


Yeah, that’s reasonable. I think it’s pretty cool tech, even if my own priorities and my display prevent me from using it as well.
The only place I really take issue with it is when someone like Capcom pushes it hard in a game like MH: Wilds to reach 60FPS. 30->60 is adding 33ms of input lag, in an action game, reaching a level of input lag we haven’t seen in the mainstream since N64 games that couldn’t push past 15-20FPS.
Once you’re at least at 60FPS native, you’re only adding 16ms of input lag, and that begins to feel like a pretty reasonable trade if you really like that smooth look.