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Joined 3 years ago
Cake day: July 16th, 2023

Hey Dungeoneers,

As I’ve mentioned before, the next update to Shattered Pixel Dungeon will feature an overhaul to thrown weapons! They will works in sets of three, which can be upgraded as a unit.

What might not be immediately apparent is that this extends far beyond just upgrades, by having thrown weapons work as a ‘unit’ together it’s also much more feasible to have various weapon properties apply to them. This includes identification, natural upgrades, curses, and enchantments!

(Image Description: A gif showcasing the Rogue attacking a slime with a blazing thrown knife)

Hey Dungeoneers,

v3.1.1 released a few days ago, containing a somewhat small amount of followup tweaks to v3.1.0. The most notable changes are some visual tweaks to the Warrior’s splash art in response to feedback, and some performance improvements for users on modern iPhones.

Here’s a full list of changes:

Followup Warrior Tweaks

Gameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I’m just making one buff to an early talent:

  • Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.

There are also some tweaks to the Warrior’s new splash in response to feedback:

  • Significantly brightened the broken seal so that new details are easier to see
  • Added back in scarring and some muscle definition to the Warrior’s arms
  • Deepened shadowing along the Warrior’s figure
  • Added various small details to make the armor appear more worn and the Warrior more rugged

Misc. Changes

  • Switched Shattered’s rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.

  • Enemies and items can no longer spawn on top of plants generated by garden rooms

  • Added a new language: Traditional Chinese!

  • Renamed Chinese language to Simplified Chinese

  • Updated translations and translator credits

  • Increased the HP threshold for status pane blinking red to 33% from 30%, for consistency with hearty meal change.

Bugfixes

Fixed the following bugs:

Caused By v3.1:

  • Incorrect landmark entries for beacon of returning

Existed Prior to v3.1:

  • Thrown weapons sticking to broken crystal guardians
  • Ebony mimics always appearing hidden after ankh revive
  • Various issues with how the game handles animation logic at very low framerates
  • Haptics not working properly on more modern iOS devices
  • Website links not working on modern iOS versions
  • Indonesian language not working on desktop platforms

Hey Dungeoneers,

There’s going to be one more new thing in the next Shattered Pixel Dungeon update: new splash art for the Warrior! As usual the art for this is by Aleksandar Komitov, here’s a little sneak peek.

This (plus other hiccups) has delayed v3.1’s release a little past the ‘1-1.5 weeks’ estimate I gave earlier though, expect another beta patch soon and hopefully a release in very early June.

(Image Description: A pixel-blurred image teasing the Warrior’s new splash art)

Hey folks,

Shattered Pixel Dungeon v3.1 is getting very close to being ready for beta hopefully you’ll hear more about it in this coming week. One other new thing in it that I haven’t mentioned yet are two new rare enemies! Both are encountered in the Sewers, here one of them: Gnoll Exiles!

Gnoll Exiles are super powerful gnoll scouts, but they aren’t as aggressive. Years of solitude has made them pretty shrewd, and they won’t pick a fight with you of your allies. Of course they will retaliate, but the extra loot in their backpack might be worth the very tough fight.

(Image Description: A screenshot showing the Cleric hero approaching a gnoll exile. The exile looks similar to a regular gnoll scout, but wields a spear and has grey fur.)

Hey Dungeoneers,

The next Shattered Pixel Dungeon update will include a new trinket! It’s a simpler one this time, with more of a cute aesthetic. It’s a little reference to a favorite ferret.

The Ferret Tuft boosts evasion for all characters, including both allies and enemies! That might sound like a mixed bag, but keep in mind that there are lots of ways to counter enemy evasion: magic, most ability attacks, surprise attacks, etc. You’ll need to make more use of these than usual to benefit from the trinket, but the extra defensive power can be well worth it.

(Image Description: An image showing the item info window for the new Ferret Tuft item. It reads: “Ferret Tuft +3: A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. At its current level this trinket will increase the evasion of all characters by 60%.”)