I just play Steam Deck and write about gaming + Linux a lot

  • 56 posts
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Joined 1 year ago
Cake day: February 26th, 2025

I’m sure most of you here have heard about Cemu’s woes over the last few days. The AppImage and Ubuntu zip assets of Cemu 2.6 on the official GitHub was “compromised by a pro-Russian threat actor”.

Clearly this news isn’t good at all, even if it is a smaller batch who might be affected, but the interesting point to me is how RetroDECK has remained separate from this issue because of how it is run:

https://gardinerbryant.com/the-cemu-security-psa-and-why-retrodecks/

So when the news circulated recently that the Lutris developer was using Claude to help write the code (and the angry posts/articles appeared) I figured I’d reach out to Mathieu to hear his side of things.

I chatted to him a little, asking for his side of the story. He goes into some depth on how he uses it as part of his work-flow, the transparency in open-source projects in general, licensing and ownership of code that A.I. writes, safety and so on. Plenty of answers from Lutris, if you’re curious on the topic. As ever, you can find the link here:

https://gardinerbryant.com/mathieu-comandon-explains-his-use-of-ai-in-lutris-development/

I spent a few days chatting to the RetroDECK team (who are well and truly friends by now!), with the idea that it might be a good chance to focus on their real passion: retro gaming. Too often RetroDECK (which is all about emulation/retro gaming for the Steam Deck/Linux) just gets bottled up and mentioned as being less than it is.

Sure you get the typical emulation projects in there: PS2, PS3, Wii U, SNES and so on, but it really has so much more to offer to users. From odd little projects and engines to things like MUDs, pinball and more.

This was a nice chat with the team, it shows them all sharing what they’re so passionate about. Retro gaming in all its forms.

From my friend Lazorne in the interview:

What I hope to do is simply provide people with an easy way to experience those memories again, provided they still have access to their old games. For one person retro might mean the PlayStation 3, while for others it could be systems like the TRS-80 or the BBC Micro.Both viewpoints are valid and that is how we approach the components included in RetroDECK as well.

You can find my article and the whole interview here:

https://gardinerbryant.com/retrodeck-is-more-than-emulation-an-interview-with-the-devs/

  • I remember when I used to write ridiculously long and detailed guides on Steam Deck things, so many people asked me to do the same for installing and tweaking Windows for the Deck! I don’t begrudge anyone who wants to install and use it, but it sure isn’t my scene. Or recommendation.

    Or if you do, plz look into O&O ShutUp 10+11

  • Well, Im a sorry if I offended you

    like someone working of an AI generated transcript

    Can I just point out the insane irony of someone critiquing my writing when they can’t spell? This would be hilarious if it wasn’t so painful.

    Of course you offended me. I’m a writer, and you said that I didn’t write it. It’s disgusting.

    The funny thing (well, funny to me anyway) is that someone shared my article on Reddit, and it has been viewed so far 261K times. It has 918 upvotes and 89 comments. And do you know how many of them thought this was written by A.I.?

    Zero.

    Being a writer, a comment like yours is not only insulting, but dangerous to me. It also makes me really sad. So thanks.

So I asked my friends on the RetroDECK team if they’d be open to me asking them a few questions about their latest update (which is a full rewrite of RetroDECK), and they were more than happy to.

For context, RetroDECK is a Flatpak-distributed retro gaming platform designed to bundle clients, multi-emulators, game engines, tools, ports and emulators into a single, self-contained application. Built around the ES-DE frontend and targeting platforms like the Steam Deck and desktop Linux, its aim is simple in concept: make endless retro gaming easy to install, easy to remove, and easy to maintain, without requiring users to manually piece together emulators, dependencies, and configurations.

I’ve used RetroDECK for years now on my Steam Deck, and absolutely swear by it over the alternatives. I love their work, and definitely encourage you to try it if you haven’t already :)

Anyway, if you’re interested in the details on what went into it, you can read my little article on it here with this link. In a day or two I’ll be sharing the full ‘interview’ (it was shortish, by my own standards) with the team as well.

Here’s a little edit, my full questions and answers with the devs is available to read with the following link:

https://gardinerbryant.com/retrodeck-thtalking-about-their-bigget-update-yet/

So my last article of the year was a bit of a fun one. Far less effort than usual (which is a win to me!).

I asked a lot of developer and creator friends to share their experiences with 2025, and what they expect from 2026. The same three questions to each of them.

If you’re interested in reading what everyone said, then this might be a fun one for you. There’s a few deep dives into dev work, which is always fun to read.

The link is here:

https://gardinerbryant.com/2025-wrap-up/

Plenty of Steam Deck-centric devs are in here. But also, all kinds. From RetroDECK, Heroic Games Launcher, Mr Sujano and GammaOS to Junk Store, RomM, and just oh-so-more. I hope you enjoy this one.

And I hope the start to 2026 has been a good one for all of you here!

If you buy PC games at all (especially over the last 12 months given how positive the news around them has been) then you’ve probably heard of GOG.

GOG is a platform that sells games completely DRM-free, meaning there’s no Digital Rights Management shoehorned into the games. For a lil context, Mass Effect Legendary Edition or GTA V use DRM. Their system checks for an online connection and will outright stop you from playing your legally purchased, single-player game if you’re offline for too long. Gross, right?

GOG though refuses to sell games with this nonsense. Every game on GOG must have no DRM attached. From AAA to indie titles, with a lot that lean heavily toward older and classic releases.

I use programs like Heroic or Junk Store to play my (extensive) GOG collection on my Steam Deck. It makes it a breeze, and really builds on what the Steam Deck is capable of, in my eyes anyway.


Anyway…

I got the chance to chat to the developer of GameSieve. This is a site which lets you search, track and filter games for sale. GOG’s site does a reasonable job with selling you games, but something like GameSieve was purpose built just to make all of this easier.

I chatted to them about how they made it, why they did, what goes into maintaining it, and a little on the future. If you’ve not visited the site before, make sure you do!

https://gamesieve.com/

They do such lovely work, I think it deserves a lot more recognition!

So, if you want to read through my interview with the dev, you can follow this link here. I do hope you enjoy this one too, I love GOG so much, so this was a blast to me!