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Joined 3 years ago
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Cake day: June 21st, 2023

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  • So I’ve tried it and it works but it’s extremely annoying to use to the point that I find it pointless unless there is a fix…

    Some games launch unfocused so I will only see Steam loading icon on my Steam Deck and I have to go to my PC and with mouse click on the game in the tray to put it into focus to play it. For example Dragon Quest XI, any way to fix that?



  • So after trying I can say that Steam Link is literally the same as a Remote Play, it even has the same settings and everything… But on Desktop mode the Remote Play works so much better for whatever reason. Both HEVC and HW-decoding also work.

    However when HW-decoding is enabled all the colors are washed out and blacks are just medium grays (more white-ish than black) for example so all of the main OLED advantages are lost. Same happens if I enable HW encoding on my PC side, in which case I have the same issue with HW decoding enabled/disabled on Steam Deck side.

    Now that may be because of RDNA2 encoder but since this happens also when just decoding when the source is CPU encoded, idk for sure.

    Now the issue is that in desktop mode I’m locked to 90Hz so I’m forced to stream 90FPS otherwise the gameplay is not smooth as it would be at 60Hz so I lose some visual advantage from HEVC in trade for smoothness… Guess I can’t have it all unless there is some way to force 60Hz on desktop?









  • Just to add as we are discussing mainly ARM vs x86 now… that is just a small part of the whole device. Just look at the SD OLED vs LCD. They managed to have OLED screen that is significantly better than the LCD one while using less power on AVG which is a huge deal to battery life and it either allows you to compensate with more power to SOC to achieve better performance at the same battery life or take the saving and go with higher battery life… and that’s just screen.

    Then they optimized the PCB layout, PCB components, etc… to get both better cooling and efficiency.

    I think that what is currently holding them back is both the SOC available and the actual efficiency of given parts combined. Getting improvement in both areas at once will lead to a significant change but one or the other alone will not tip the scales towards significant upgrade.




  • Nothing yet surpassed Zen2 low power efficiency in the SD. And by low power I mean under 10W power/performance.

    New chips scale quite a bit better above 10W though.

    Also I’m not sure if that’s actually the HW limitation or just Valve tuning of the power behaviour. It’s possible they can throw in Zen5 and tune it to that efficiency level while getting significant performance uplift over Zen2 at the same power.

    Regarding GPU we will need much faster memory support to get any significant advantages even with RDNA4 as most iGPUs are starved for memory bandwidth anyways, not saying that RDNA4 wouldn’t be an improvement, just that it won’t be as big as a leap as it could be with faster memory.


  • I still have my Steam Controller but I was itching for better Gyro after playing with Steam Deck so I picked up PS5 controller for PC after doing some research.

    I like the PS5 one quite a lot, it does have nice upgrades over the Steam Controller like the adaptive triggers which work only in some games though and the haptics are sooo much better… But the battery life is a complete joke, it’s really annoying.

    With SC I’ve just chucked in two AA batteries and was set for 3 months+ with PS5 controller I can barely get 10h with haptics and got around 15h without haptics… And it takes ages to charge too…

    The only appeal of this new controller is the touch stick for gyro but other than that this seems quite lackluster imo.