

If the rendered framerate is over 60fps (which I’d wager is the case for you), it probably looks great.
Interpolation isn’t psychic; of course its going to look like jello “guessing” what’s between frames at a slideshow pace, especially with the constraint of low latency (without any future frames to use).
But I do have issue with some devs (and some of Nvidia’s marketing) treating it as a crutch. It’s not going to fix 15fps, but it’s a sane way to get from 60 to 165 smoothly. TBH its less wasteful than trying to hit a native 165.



Ah, right.
That’s sad. AFAIK Oculus developed more integrated interpolation techniques (and, separately, warping) to reduce perceived latency:
https://www.uploadvr.com/reprojection-explained/
But that’s like black magic these days. Studios can’t even get basic DLSS integration right.